

Warfare will take into account the real world limitations of supply, morale, and the oft overlooked subject of what kind of men and materials are available in a society. Along with an authentic economic growth system, societies participate in true and dynamic trade, taking into consideration supply, demand, and costs of transaction related to distance, terrain, and banditry. Civilized societies colonize and transform the land around them, making it more suitable for themselves while the wilderness persistently weathers at it, as though threatening to wash it back to the sea. Not only will SotE take inspiration from real ecology, economics, warfare and governance, it will seek to replicate them. There is no victory conditions, only the songs - each unique - sung by your society as it rises and falls through the eons.Īll the mechanics of SotE will be true to life. In an eternal game world where the decline or catastrophic collapse of civilizations are as common as their rise to prominence, the player is rewarded for taking their own time and inventing their own objectives in a system with an infinite combination of civilization types. In a game where decay mechanics are just as robust as growth mechanics, a society guided toward resiliency might easily outlast the society that is geared toward rapid expansion, its technologies lost, its deeds and monuments forgotten after collapsing violently beneath its own weight. Most 4X games are about achieving irreversible improvements both technologically and economically, but in SotE, a remote mountain valley civilization may just as well outlast that highly advanced continental empire over yonder.
Songs of conquest game alpha free#
While there are the familiar vestiges of eXplore, eXpand, eXploit, and eXterminate, SotE breaks free of the frantic race against evenly matched opponents that most 4X games force their players to participate in.

It attempts to overcome the stereotypical 4X genre by introducing realistic systems of ecology and economics as a basis for evolving societies and an evolving world. Like the hungry beasts that they are, they nibble at the borders of civilization, forever threatening to overtake it and return the achievements of advanced societies to ruins and dust. But beyond the pale light of civilization, monsters and barbarians alike feed, breed, and seek habitat in all the many multitudes of dark places on the map. The civilized races (humans, elves, dwarves and the like) carve their way through- or adapt- to the wilderness, transforming it to their own needs and vision. The world of SotE will be teeming with life.
Songs of conquest game alpha simulator#
Songs of the Eons (SotE) will be a living, sandbox-style fantasy world simulator wherein the player influences the fate and evolution of a society through the eons.
